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Cybersport -
new communication channel
with your audience

© NewZoo 2019 Global Esports Market Report

Esports is a new market for great opportunities for your brand

22%

By 2021, the amount of investment by brands in esports will grow to $ 1.5 billion.
The compound annual growth rate (CAGR) 2017-2022 will be 22.3%.

Esports is one of the fastest growing components of the gaming industry in the world. By 2022, it is expected to grow to $ 1.79 billion.

Esports Revenue growth
Global   i   2017, 2018, 2019, 2022

TOTAL REVENUES
$655M
TOTAL REVENUES
$865M
+32.0%
YoY
TOTAL REVENUES
$1,096M
+26.7%
YoY
TOTAL REVENUES
$1,790M
+22.3%
CAGR 2017-2022

Esports Audience growth
Global   i   2017, 2018, 2019, 2022

TOTAL REVENUES
335M
TOTAL REVENUES
395M
+17.8%
YoY
TOTAL REVENUES
454M
+15.0%
YoY
TOTAL REVENUES
645M
+14.0%
CAGR 2017-2022

We have everything you need to promote your esports brand

Over 5 years of presence on the market, we have developed a system of partners, collected contacts of e-sports teams, work closely with major tournament operators, cover and conduct many of our own online and offline tournaments

50

Embedded brands in esports

500

Illuminated tournaments

74

Organized tournaments

Our services

UCC is a unique organization in the Russian esports market that provides advertising, tournament organization and broadcasting services. Our employees have extensive experience in the industry as a whole, as well as specialists in their own areas: marketing, design, event organization, sales, etc.

List of services
from UCC